Only a few members have access to the Mod Spoilers Board. This contains discussions of plans for the mod design, the direction of storyline arcs and missions for Seasons 1-7, character deaths, and how some of them differ from the source material.
Public Download TBA. Developer builds are limited to the Walking Dead board group for bug testing.
When Seasons 1 and 2 are finished, The Walking Dead Battlefront v1.0 will be released to the public on ModDB and SWBFGamers.
Meanwhile, check out Night Of The Living Dead Battlefront Mod
Currently there are plans for at least 7 seasons of the mod, ~50 missions and ~40 unique characters, along with several generic unit classes such as bandits and zombies. The first 2 seasons are 6 levels, and every season thereafter is 8 levels each. Every two seasons the mod is being released on as the next version of TWD Battlefront Mod, which contains all the previous seasons (and bugfixes if needed). The Walking Dead Battlefront v2.0 would feature the first 4 seasons. This mod is much different to stock SWBF and plays like it's own Walking Dead video game. Each level of the campaign features a mission briefing and voiceover. Cutscenes from the show and comic are included in between missions, along with mod cutscenes filmed using in-game characters. Not every character can be included due to lack of player models, Carl and Michonne are excluded from the mod. About the tank in season 1 that Rick finds abandoned in the streets of Atlanta: In the mod, Sergeant Tyreese Williams (combined with Theodore "T-Dog" Douglas) is the tank driver, the only survivor of his platoon. He is armed with an M40 sniper rifle, Beretta M9 handgun, Dynamite, and a Hammer. Glenn is a tuxedo-wearing limosuine driver. Andrea is a samurai who uses the katana, since Michonne can't be featured yet. Dr. Edwin Jenner is also a main character who uses an M4A1 carbine and shaolin monk spade. The mod has several differences compared to the show including changes to storyline, locations, weapons, and character deaths.
This mod is designed to support USB controller autoaim by default, though it can be disabled by server hosts. Existing mod maps for SWBF will be featured, as well as brand new custom maps based on the show, such as the Farm, Prison, Terminus, etc. One of the biggest differences is that Alexandria is never seen, instead the group settles at Terminus which is located on the coast. Ideas are combined from The Walking Dead Comics and Fear The Walking Dead TV Series, along with an Atlantic Oil Rig storyline featured in Season 5. More ideas are included from Z Nation such as Radioactive Blasters and Zombie Dogs, which are capable of running fast, tactical aggression, and jumping towards prey. This mod features a diversity of zombies such as the classic Romero Walkers, Runners, Blasters, Bloaters, Z-Dogs, Brutes and other Armored Zeds. The Whisperer War from the comics is also being included, whether or not the show gets to that storyline.
Season 5 of TWD Battlefront is planned to include a story arc and custom mod map for an oil rig at sea, which is not seen in the comic or show. In the mod, the location and design of Terminus is altered - it is a shipping yard on the Atlantic coast with a lighthouse nearby. On the show the first few episodes of Season 5 were amazing, but the quality declined somewhat after the Terminus arc concluded. Grady Memorial Hospital and Alexandria are story arcs not included in the mod, instead Terminus is settled, and in Season 5B a convoy is sent to explore the oil rig after radio contact is made with a mysterious inhabitant.
Featuring 6 Unique Game Modes! This mod adds several new gameplay modes to SWBF1 for a variety of replay value. Currently Deathmatch and TDM are only supported in SP, though support for MP could be added in a future patch using era script mods. Apocalypse Campaign - The main mode featuring playable missions from the TV series. Includes non-canon special zombies such as brutes, bloaters, runners, and Z dogs. In singleplayer, maps are beaten progressively and certain bonuses can be unlocked. In multiplayer, maps can be played out of order as chosen by the server host, up to 24 maps per session. Capture The Flag - Ideas for CTF mode are being tested, one-flag mode should be possible using a new workaround idea, though it might not function exactly as SWBF2 and only on a limited number of maps. Deathmatch - Every player and AI fights for themselves on randomized stock maps, with the main factions being randomized TWD characters and bandits. Zombies are featured on stock maps with native support. Team Deathmatch - Combat on a randomized stock map, with randomized main factions and native factions, such as survivors vs zombies, bandits vs zombies, survivors vs bandits, etc. The Final Shot - All your teammates have died and become zombies, randomly hidden on the maps. You must hunt them down while killing any other walkers in your path to give them a merciful "final shot". Undead Assault - Survive 10 increasingly difficult waves of undead siege on iconic maps such as The Farm, Prison, Woodbury, and Terminus. This is the hardest mode and can only be featured for a few maps.
TWD Battlefront Mod Season 7 Confirmed!
The Atlanta 13 = Rick, Shane, Morgan, Glenn, Andrea, Tyreese, Merle, Daryl, Lori, Dale, Jim, Carol, Dr. Jenner
Season 1 of the mod introduces 13 playable main characters. Most of them won't survive the entire campaign. In the comics there are currently only 4 Original Atlanteans still alive, and in the show there are 6 (excluding Negan's kill which hasn't been officially revealed yet). The Walking Dead Battlefront is about as different to the show as the show is to the comic, so it features both iconic similarities and unique remixes to The Walking Dead storyline.